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Andrew Curnock

Described by his childhood piano teacher as “the worst student” she'd ever had, Andrew has forged a career making music and sound for a diverse range of media platforms. Having written music for film, television, and even making cheesy mobile phone ringtones, his first game soundtrack was for a Gameboy Advance title in 2006.

Most recently Andrew has completed work on the comedy physics game "Speaking Simulator" working with Affable Games; a role which saw him creating adaptive music & sound effects, writing scripts and voice-acting for a suite of characters whilst inventing his own absurd version of Simlish.

Learn more on social media!
Twitter: @beat_therapy
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